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Dragon’s Dogma 2: Why Its Developer Prefers Real Exploration Over Fast Travel

The RPG Landscape: A New Era of Exploration and Freedom

by Akash
1 year ago
in Entertainment, Gaming
Reading Time: 2 mins read
0
Dragon's Dogma 2: Why Its Developer Prefers Real Exploration Over Fast Travel

The RPG genre has experienced a renaissance, marked by remarkable titles that captivated gamers worldwide. Last year was a testament to this, with Baldur’s Gate 3 clinching the Game of the Year title, Starfield drawing in millions of players, and Cyberpunk 2077 undergoing a historic resurgence. As we venture into 2024, the momentum doesn’t seem to be slowing down, with major releases like Final Fantasy 7 Rebirth and Dragon’s Dogma 2 eagerly anticipated by fans.

Outline
  • Final Fantasy 7 Rebirth and Dragon’s Dogma 2: The Anticipated Titans of 2024
  • Why Open Worlds and Exploration Matter in RPGs
  • Dragon’s Dogma 2: Redefining Travel and Exploration
  • Balancing Fast Travel with Engaging Exploration
  • The Future of RPGs Lies in Engaging Worlds

Final Fantasy 7 Rebirth and Dragon’s Dogma 2: The Anticipated Titans of 2024

Looking ahead, two juggernauts of the RPG world are set to make their mark. Final Fantasy 7 Rebirth and Dragon’s Dogma 2 are not just games; they are experiences that promise to redefine the boundaries of the genre. Dragon’s Dogma 2, in particular, has been in the spotlight since 2023, with the developers putting a significant emphasis on travel and exploration.

Dragon's Dogma 2: Why Its Developer Prefers Real Exploration Over Fast Travel

Why Open Worlds and Exploration Matter in RPGs

In today’s gaming landscape, players crave more than just a storyline; they seek freedom and depth in the virtual worlds they explore. Open-world RPGs provide a canvas for players to paint their adventures, offering a sense of immersion that linear games struggle to match. This desire for exploration and discovery is what drives the evolution of RPGs.

Dragon’s Dogma 2: Redefining Travel and Exploration

Dragon's Dogma 2: Why Its Developer Prefers Real Exploration Over Fast Travel

Hideaki Itsuno, the director of Dragon’s Dogma 2, shed light on the game’s approach to travel and exploration in a revealing interview with IGN. Itsuno emphasizes that travel is far from boring; it’s the heartbeat of an engaging RPG. He remarks, “Travel is boring? That’s not true. It’s only an issue because your game is boring.” This statement reflects the game’s philosophy of making every journey an adventure in itself.

Itsuno’s vision is clear: Dragon’s Dogma 2 is crafted to be a world filled with spontaneous encounters, hidden secrets, and challenging foes. The game deliberately limits the use of fast travel, encouraging players to traverse its vast landscapes and uncover its mysteries organically.

Dragon's Dogma 2: Why Its Developer Prefers Real Exploration Over Fast Travel

Balancing Fast Travel with Engaging Exploration

While Dragon’s Dogma 2 takes a bold stance on travel, it’s important to remember the balance other successful titles have struck. Games like Spider-Man are lauded for their traversal mechanics, making fast travel an option rather than a necessity. The key lies in creating a world so captivating that players choose to explore rather than skip through it.

The Future of RPGs Lies in Engaging Worlds

As we delve deeper into 2024, it’s evident that the RPG genre is not just about storytelling; it’s about creating worlds that players want to lose themselves in. Final Fantasy 7 Rebirth and Dragon’s Dogma 2 are set to be benchmarks in this regard, offering sprawling landscapes teeming with life and adventure. The future of RPGs looks bright, and it’s a journey every gaming enthusiast should be excited about.

Tags: Dragon's Dogma 2Exploration in GamingGame Design PhilosophyHideaki ItsunoRPG Gaming Trends

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